Thursday, November 28, 2019
Sunday, November 24, 2019
Learn the Conjugates of Peser (to Weigh) in French
Learn the Conjugates of Peser (to Weigh) in French Meaning to weigh, the French verbà peserà is used for measurements, but it can also be used to say to ponder, as in to weigh the consequences. Its an interesting verb and the conjugations require a stem change, which does make it a little trickier than others. Dont worry, though, a quick lesson inà pesers most useful forms will explain everything. The Basic Conjugations ofà Peser Peser is a stem-changing verb. Not only do you have to concern yourself with adding the correct ending, theres also a difference in spelling to watch for. This change comes primarily in the present and future tenses of the indicative mood, though it will appear elsewhere as well. As you can see in the chart, there are times in which theà eà of the verb stem is accentedà à ¨. This happens often in verbs that end inà -e_er. Other than that,à peserà is conjugated much like any regular -erà verb.à Youll apply the same endings as you would for words likeà tomberà (to fall) and that does make this a little easier for experienced French students. Beginning with the verb stem (or radical), which isà pes-, match the subject pronoun and the tense in the chart. This will help you learn thatà je pà ¨seà means I am weighing and thatà nous pesionsà means we weighed. Present Future Imperfect je pse pserai pesais tu pses pseras pesais il pse psera pesait nous pesons pserons pesions vous pesez pserez pesiez ils psent pseront pesaient The Present Participle ofà Peser The present participle of peser does not require the stem change. Instead, youll simply add -ant to the verb stem to create the word pesant. Peserà in the Compound Past Tense Passà © composà ©Ã is the French compound past tense and it is used frequently. To form it, youll need to conjugate the auxiliary verbà avoirà to the present tense and follow it with theà past participleà pesà ©.à The results are phrases such asà jai pesà ©Ã for I weighed andà nous avons pesà ©Ã for we weighed. More Simple Conjugations ofà Peser Peserà can also be useful in a few other simple conjugations. For instance, if youre uncertain if something is being weighed, you can useà the subjunctive. On the other hand, if the weighing is dependent on certain conditions,à the conditionalà is used.à The passà © simpleà andà the imperfect subjunctiveà are literary tenses and youll encounter these most often in formal French writing. Subjunctive Conditional Pass Simple Imperfect Subjunctive je pse pserais pesai pesasse tu pses pserais pesas pesasses il pse pserait pesa pest nous pesions pserions pesmes pesassions vous pesiez pseriez pestes pesassiez ils psent pseraient pesrent pesassent Theà only time when its okay to drop the subject pronoun is when youre usingà peserà inà the imperative.à This is for short statements that get to the point, so useà pà ¨seà rather than tu pà ¨se. Imperative (tu) pse (nous) pesons (vous) pesez
Thursday, November 21, 2019
Corporate Law Assignment Example | Topics and Well Written Essays - 2000 words
Corporate Law - Assignment Example The minority shareholders are often acknowledged as institutional investors among different business entities who play a limited function in influencing the background of corporate governance construction. This is majorly due to the fact that the presence of the majority shareholders within a business firm owning the rights to partially control its decision making process often facilitates significant sources of conflicts affecting the interests of the minority shareholders. It is worth mentioning in this regard that the minority shareholders posses certain rights which may be accessible in accordance with any ââ¬Ëstate close corporation lawsââ¬â¢. These rights generally include amending corporate by-laws, voting during the election of the directors and organizing as well as managing annual meetings related with the shareholders among others as mentioned in the articles of association and memorandum. It has often been observed that the minority shareholders or the institutional investors find it to be quite challenging to exercise the aforementioned rights in a smooth way witnessing minimum disruptions. This is simply because the majority shareholders tend to dominantly control the business operations as they bear large proportion or percentage of shares along with various decision-making rights concerning the corporate governance structure of the particular entity. As the majority shareholders possess a maximum quantity of shares, it has been viewed that the interests of minority shareholders are being oppressed by several means.
Wednesday, November 20, 2019
Bioengineered foods are they safe Essay Example | Topics and Well Written Essays - 1000 words
Bioengineered foods are they safe - Essay Example Some have termed the genetically manipulated crops ââ¬Ëfrankenfoodsââ¬â¢ and have questioned the potential harm to people and the environment that could come from their production. This discussion will answer these questions regarding the safety of these foods and present an overview of bioengineered foods. Bioengineering food involves ââ¬Å"splicing a gene from one organism, such as a bacterium, into a plant or animal to confer certain traitsâ⬠(Muth et al, 2002). These traits, developed for agricultural crops such as corn, soybeans, canola and cotton include increasing nutrients, tolerance to herbicides and drought, resistance to fungus and insects and reduced spoilage. Bioengineered corn and soybeans have become increasingly widespread among farmers during the last decade and the products can be commonly found in most grocery stores. Companies that engineer and produce bioengineered foods as well as manufacturers that choose to use these foods in their ingredients are faced with a stringent and ever-developing regulatory oversight by three government agencies; the USDA (U.S. Department of Agriculture), the EPA (Environmental Protection Agency) and the FDA (Food and Drug Administration). Which agency regulates a particular product is determined by the intended use of the crop. Very often, a product is regulated by multiple agencies. The Animal and Plant Health Inspection Service, a division of the USDA, monitors products and organisms that affect plants. Products and organisms derived from bioengineering methods introduced to or manufactured in the U.S. require USDA identification. This agency then determines if the item in question is a ââ¬Ëregulated articleââ¬â¢ or a possible disease. If the USDA decides that the product or crop is to be regulated, ââ¬Å"a written approval usually is issued that designates conditions for introduction of the articleâ⬠(McCammon,
Monday, November 18, 2019
How oprah helped shape and is a positive influence on our cultural Essay
How oprah helped shape and is a positive influence on our cultural identity - Essay Example First, she changed how the people perceive talk shows as a form of entertainment. Usually, people see talk shows as that sort of ââ¬Å"Jerry Springer Showâ⬠were people who have nothing much to do poke fun at one another in scandalous manner, or make fun of other people like the ââ¬ËTonight Showââ¬â¢ variations. But with the ââ¬Å"Oprahâ⬠show, it became an avenue for educated, informative, and positive discussion about almost any subject matter that makes sense, things that people should know about, or should care to know about. Oprah elevated, in a way, how people perceive talk shows in such a way that Oprah even paved the wayââ¬âprovided the platform even for most of the talk shows that we have today. Secondly, it was her idea to give the audience a quality television show that would give value to her audience that would educated her audience and empower them. She even went so far as to produce other talk shows to provide aspiring hosts the avenue to reach ou t to connect to wider audience. And now, she has launched her own network, which is beside her magazine and other media enterprise. Oprah as an Advocate Besides making great money with herself as the brand, she also used her celebrity status to further her causes. ... through livelihood programs and helping young African children through her school in Africa that caters to giving full scholarship to orphan and girls from poor families. And third, as part of the cultural minority, Oprah is also a political advocate. She openly supported President Barrack Obama in his presidential campaign because she believed that Obama represented changeââ¬ânot just political change in terms of platforms but cultural and social change because Obama would come down in history as the first African American President to be elected in office. And that I think is very symbolic because that meant the maturity of the American people in terms of how they perceive people of color. Oprah as a Philanthropist As a philanthropist, Oprah had given so much back to the community, not just to the American people through her lavish giftsââ¬âi.e. ââ¬Å"Oprahââ¬â¢s favorite thingsâ⬠, donations, charity works, have also been a constant part of her life. Her school in Africa like I said has been a tremendous helped for the girls in that nation. In the country, during the hurricane Katrina, it was Oprah who was one of the many celebrities who used her celebrity status to raise fund and rebuild the affected communities. Other causes she champions includes raising funds and awareness to AIDS campaign, that is besides giving yearly Christmas gifts to deserving people which she surprises by inviting them as her audience to her show. Living Legend Oprah Winfrey is more than a celebrity, she is a cultural icon. She is a living legend; an American mover who has helped shaped and changed American culture in so many ways. Indirectly, she have helped elevate the entertainment industry on how people perceive talk shows and paved the way for a new class of talk shows that is more mature,
Friday, November 15, 2019
Effect of Computer on Design Creativity
Effect of Computer on Design Creativity Are computers taking away the creativity in design? Abstract Computers are an integral part of todays design process. They, computers represent a time and cost saving device that aids designs in rendering shapes and looking at a broader parameter of possibilities than would be possible otherwise. In looking at design, one must be aware that it represents a part of a business process that has competitive considerations. The foregoing includes costs, materials, innovation, uniqueness, distinction, functionality, and utility in gathering clients and well as customers. The contribution of computers in this highly charged environment has helped to drive down costs, while developing innovation as well as approaches to creativity. As such, designers have been able to expand their creativity through the ability of the computer to permit them to look at more possibilities in their search to arrive at solutions that fit within the preceding parameters. As software programs advance on a technological basis, newer and more powerful programs are increasingly taking on more roles in the design process. This represents the foundation of this examination in that generative design has captured a new part of the preceding in that software can generate designs based upon input parameters. Is the preceding innovative? The answer would have to be a yes. Does the foregoing aid in the business aspects in terms of broadening the range of potential possibilities, and helping to keep costs low? Again, yes is the answer. So, computers do have their place in increasing the efficiency and range of design outputs. The question is, has their role starting to become so large that they, computers are taking over the design function, relegating the designer to a computer operator? Chapter 1 Introduction In equating the question as to whether computers are taking away creativity in design, an exploration into the key words of the examination is seemingly in order. The Houghton Mifflin (2007) dictionary defines generative as ââ¬Å"Having the ability to originate, produce, or procreateâ⬠. Design, represents the process whereby one creates, fashions, executes and or constructs according to a plan (Merriam Webster (2007). The design process, depending upon the application that is being utilised, represents trial and error in working through the steps to the final design that fits the parameters of the project (Brown, 2001, p. 2). In order to focus in on the context, design as it relates to architecture, construction and new products such as vehicles, and machines shall represent the core of the examination as represented by the question as opposed to the design of clothing, packaging, and related forms whereby the product is designed based upon primarily internal considerations as opposed to client, and or competitive, and market considerations. As brought forth by McDonagh et al (2004, p. 13): ââ¬Å"As established products have become more similar in technology, functionality, price and quality, companies have turned to design to differentiate their offerings through human-centred innovation and to create stronger emotional connections with their customers. More companies have followed the example of Apple, Braun and Philips, recognising design as a strategic function in their business-not one subservient to marketing, manufacturing or engineeringâ⬠The design process has increasingly become more competitive in terms of differentiating products, and appealing to clients and customers, as ââ¬Å"â⬠¦companies seek competitive advantage through more integrated offerings, with differentiation through all points of customer contact that express their brandâ⬠(McDonagh et al, 2004, p. 13). Thus, design is a critical function most businesses, taking differing forms, thus the election to restrict this examination to the aforementioned categories. Rittel and Weber (1973, p. 158) tell us that design problems are more than just complex, they, design problems, represent what they term as ââ¬Å"wicked problemsâ⬠. Moran and Carroll (1996, p. 4) in elaborating on the aforementioned advise that design problems ââ¬Å"â⬠¦be stated per se or solved in the sense of definitive answers, because the criteria for evaluating goals and outcomes are innumerable, subjective, and conflictingâ⬠. They add that (Moran and Carroll, 1996, p. 4): ââ¬Å"Any solution will generate waves of consequences that interact among themselves and with other problems, changing the problem situation in irreversible and unknown ways. Thus, each wicked problem is merely a symptom of further wicked problems; their solutions cannot even be finally evaluated.â⬠In understanding the nuances as well as ramifications of design, it is necessary to note that design is a process that it usually proceeds under conditions that are represented by a high degree of uncertainty, whereby answers to critical facets cannot be had (Moran and Carroll, 1996, p. 4). The design process also is constrained by real world considerations as represented by time, and budgets, thus the boundaries of the process, design, are not unlimited. Thus, in view of constraints, the design process needs both ingenuity as well as creativity. As brought forth by Rittel and Weber (1973, p. 158), the complexity of design problems make design projects too large for on individual to handle as multiple ââ¬Å"â⬠¦technical disciplines are required, as well as management discipline, in addition to creative and integrative skillsâ⬠(Moran and Carroll, 1996, p. 5). Evidence supporting the technical difficulties involved in the design process is presented by Brown (1998, pp. 45-46), who states the failure rate for new buildings of all types before construction starts is around 10%. For new products, such as electronics and related categories, the failure rate as a result of design is generally within Browns (1998, pp. 45-46) range, however there are exceptions, such as the 33% failure rate that Microsofts new Xbox 360 is experiencing (DailyTech, 2007). Pressures to get it right represent a critical business decision, whether there is a client involved, or if the design process represents an internal process for the companys own products. Thus, time, cost, simplicity, and failure rate minimisation are critical business concerns that the designer must operate within. Thus, the design function, while being creativity, is also subject to the foregoing pragmatic considerations. Generative design software represents the processes whereby new designs can be automatically produced at the push of a button (Mass Customization Open Innovation News, 2006). The preceding represents computer software taking various design specifications and formulating them into a final design matrix based upon the input variables within the software program (Mass Customization Open Innovation News, 2006). The basic forms, patterns and or objects is modified automatically by an algorithm, thus permitting faster trail and error processes (Mass Customization Open Innovation News, 2006). The process of automatic design generation permits thousands of differing designs to be produced, as well as permitting new ones, as the design process is not restricted to the designers imagination (Mass Customization Open Innovation News, 2006). It, generative design is ââ¬Å"â⬠¦ the power or function of generating, originating, producing, or reproducingâ⬠(Merriam Webster, 2007). The designing of architecture, and products represent processes that are three-dimensional (Beilharz, 2004). Parameters as represented by colour, texture, utility design input constraints, space, regulations, gravity, materials, heat (in the case of certain products) and costs are the boundaries to the structure as well (Beilharz, 2004). The application of generative systems to design affects the design process phases and ââ¬Å"â⬠¦ integrates the macrocosmic and microcosmic relations of the design systemâ⬠. For the purpose of clarification, macrocosmic represents ââ¬Å"and large or complex system or structure made up of similar smaller systems or structures â⬠¦Ã¢â¬ (allwords.com, 2007), whereas microcosmic is defined as ââ¬Å" a little world â⬠¦ a community or other unity that is an epitome of a larger unityâ⬠(Merriam Webster, 2007). This examination shall look at whether or not computers are taking away creativity in design by focusing on generative design, and how it affects the designer. In delving into the preceding, a number of important areas shall be examined in order to understand the design process, what it entails, along with what creativity is and how it is utilised. Chapter 2 -The Design Process In designing a product, building, vehicle or machine the principle output as represented by the design process is its specification as represented by either an annotated CAD rendering and or a schematic (Moran and Carroll, 1996, p. 324). The design rationale represents the why the design is done in the manner that it is, with the foregoing including various types of information (Moran and Carroll, 1996, p. 324). Fry (1999, p. 22) takes a wider view of design, stating that ââ¬Å"â⬠¦ it is one of the most powerful ways to understand how a world is prefigured, made and actsâ⬠. Mitchell (1990, pp. 67-71) explains the design process as one that depending upon the context, takes on differing forms. He explains that the most usual computational variations represent transformations, which he terms as unary, as well as binary operations of shapes as represented in either two dimensional drawings, and or three dimensional geographic models (Mitchell, 1990, pp. 68-69). Mitchell (1993, p. 25) states that there are areas in computer-aided design that fail to support creativity, citing shape emergence as an example. Mitchell (1993, p. 25) argues that: ââ¬Å"that design intentions evolve through the course of a creative design process, that these intentions determine how emergent shapes in drawings will be recognized, interpreted, and reinterpreted, and that interpretation (and reinterpretation) of emergent shapes plays a crucial role in directing design explorations. Traditional computer-aided design systems do not effectively support creative design because they provide only very limited and inflexible ways of interpreting shapes.â⬠In elaborating on the foregoing Mitchell (1993, p. 25) adds ââ¬Å"â⬠¦Computer-aided design systems can, however, be developed on an alternative foundation that provides the necessary flexibilityâ⬠. Jun and Kim (2003) have a differing opinion of the preceding. They argue that shape semantics in CAD systems offer the potential for the emergence of shape semantics. In presenting their view, Jun and Kim (2003) offer the following rationale: ââ¬Å"Drawings in the early phase of design support both continuity and change in a process of design through the use of two different types of drawings (1): context drawings which hold the evolving design decisions, and exploration drawings which are abstracted from the context drawing and act as graphic probes to investigate selected issues. The notion of emergence in design is found here. The ambiguity of the exploration drawings enables a designer to read more out of a drawing than he or she puts into it; that is, to generate new meanings within the design task. Through exploring drawings that are ambiguous until concept formation (2) is reached, various interpretations, in particular in visual aspect, are possible. As a consequence new drawings emerge. This process plays a crucial role to develop conceptual form in architectural design.â⬠The limitations found in CAD systems are based in the fact that they are fixed, in terms of the representation that are embedded (Jun and Kim, 2003). They argue that there are three types of emergence in the architectural field, ââ¬Å"â⬠¦ shape emergence, shape semantics, and style emergenceâ⬠(Jun and Kim, 2003). The rationale for this brief look at emergent shape semantics is that it represents a visual design concept, thus representing a segment of creativity (Jun and Kim, 2003). An alternative view of computers and creativity is offered by Kathleen Gibson, an associate professor of design and environmental analysis, who believes that computers actually aid in increasing creativity (Winter, 2003). Professor Gibsons unconventional approach is based upon the rationale that the designer can look at a multitude of differing examples, shapes, configuration and styles as part of their own internal creative processes and potential come up with ideas, shapes, and approaches that they may not have worked on without the aide of a computer to run through variations (Winter, 2003). Mathias (1993) advises that the more time and input designers spend on conceptualising through drawing, visualising as well as re-evaluating designs, the more they, in general, generate new information through multiple reviews and analysis, also resulting in reasoned explanations concerning problems, and proposed solutions. Lawson (1980, p. 6) advises that design represents a mental process that is highly organised, that is capable of manipulating differing as well as many kinds of information. He adds that the preceding blends that data into a set of ideas that is coherent, and finally results on the generation of ideas related to the process (Lawson, 1980, p. 6). Design, as shown throughout this examination, is a process, involving creativity, mental reviews, the manipulation of data and ideas, along with design possibilities, and then synthesising the process toward the end solution. In looking closely at the foregoing, it can easily be deduced that the limitations of the foregoin g are represented by the breathe of experience, exposure and mental foundation bank of the designer. This thus further explains why Mathias (1993) makes his statement that the more time designers spend on ââ¬Ëdrawing, visualising as well as re-evaluating designs, the more they, in general, generate new information through multiple reviews and analysis, the more they see other approaches, solutions and ways in which to accomplish the task, thus heightening their creativity. The explanation of the design process foregoing represents the use of non-creative facets, such as a systematic approach to the design issues and problems (Browne and Smith, 1993, pp. 1209-1218). Hertz (1992, pp. 396) brings forth what he terms as the mental synthesis-creation cycle, which represents the process of exploring alternatives in the development of the design that solves the end product and or building / structure. This represents the same approach, in general conception, as offered by Lawson (1980, p. 6). Chapter 3 Creativity Creativity, as stated by Turner (1994, p. 21) represents ââ¬Å"â⬠¦ the bringing forth of an original product of the human mind â⬠¦Ã¢â¬ , which also has what he terms as its ââ¬Å"â⬠¦ mundane side as wellâ⬠. The creative process is present in all of us. It represents our approach to problem solving for issues that we have not experienced before, through utilising past knowledge combined in new ways to result in a solution (Turner, 1994, p. 21). In equating creativity Weisberg (1986, p. 10) tell us that a solution is creative if it has significant novelty, and is useful. In order to qualify as creative, the new approach, and or solution must be new as well as different from those that preceded it, and, those differences need to be significant (Weisberg, 1986, pp. 12-13). The utility, usefulness, is the second facet present in a creative solution, it must solve the problem in a new, and better manner than those that preceded it, that can include at less cost, fewer parts, faster response time, etc. (Weisberg, 1986, pp. 12-13). In the design process, Cross (1986, p. 15) advises that the special ways in which designers think is embedded in their visual thinking process. Their process of creativity is based in lines, relationships, drawings and formulas representing their approach to problems (Cross 1986, p. 17-18). It must be noted that Dorst et al (1991, pp. 39-40) brought forth that the field of study in terms of design thinking was found lacking in three important areas. Dorst el al (1991, p. 42) identified the preceding as 1. a lack of research clarity, 2. lack of consistency in the tools, methods and theories utilised, and 3. the lack of a common unifying purpose. In defining design thinking, Dorst et al (1991, p. 43) advise that it represents the totality of cognitive activities during the design. The preceding is called ââ¬Ëdesign reasoning that is distinguished from inituition as a result of the conscious as well as predictable use of rules representing inference for the outcomes of using and mani pulating design information. The preceding brings forth the facet of intuition as an important part of the process (Dorst et al, 1991, p. 46). It, intuition, resides in the subconscious, which represents the synthesis of experiences, ideas, new approaches and concepts to result in approaches (Dorst et al , 1991, p. 46). In subjecting the preceding to experimentation, Dorst et al (1991, p. 46-48) utilised four designers in a reasoning task that was comprised of a series of architectural drawings for buildings of modest size containing 9 errors. The designers had to locate the errors in a think aloud mode to let their processes be known, which was being recorded, and also making sketches, along with marking the drawings (Dorst et al, 1991, p. 46-48). Later analysis of the recordings resulted in the formulation of two groupings. One represented the mental process of new design generation through changes in the drawings and designs (Dorst et al, 1991, p. 46-48). The second category revealed that the verbal statements made led to new information generation that built upon prior statements they uttered aloud (Dorst et al, 1991, p. 46-48). Their prior histories and experiences represented the database to ascertain the errors, and pose solutions. In commenting upon this Dorst et al (1991, p. 46-48) noted th at the resulting changes were not novel, nor creative, but did solve the errors. The purpose of the foregoing is that the designers were only given a limited time frame in which to conduct their reviews, which demonstrated visual thinking as well as visual reasoning processes (Dorst et al, 1991, p. 46-48). The importance of the preceding is that it brought forth the manner in which designers use visual thinking to stimulate their processes. Wiggins and Schon (1992, pp. 45-51) provide illumination to this direction in advising that drawings and representation represent the manner in which designers communicate, not only with themselves, they also use it to communicate with others in furtherance of their ideas. Important in the preceding, is that designers employ visual thinking that consists of three types of visual imagery. The preceding is represented by what they see, what they imagine, and what they draw (McKim, 1980, p. 26). The foregoing is a highly important point in this examination, thus the rationale for the exploration these areas. Drawings and other visual representations aid in the stimulation process. It is the combination of these factors that are utilised by designers in the process of creating new designs and creative solutions. Further elaboration on this process is important in understanding the manner in which visual representations aid the design, and creative processes. Wiggins and Schon (1992, pp. 102-122) tell us that drawings help the designer in seeing, interpreting what can be potentially moved, re-evaluated, and or transformed. Tovey (1989, pp. 26-31) argues that seeing is an important part of the design process as it aids the designer in imaging, which prompts creativity and drawing. The preceding three processes work together to encourage visual thinking. The connection between the use of computers as an aid in this process will be further explored to draw upon examples that either support or refute if generative design impacts the designer, and if it aids or diminishes creativity. Herbert (1988, pp. 26-40), in his exploration of the design process states that once a designer begins to perceive the task, images, and or pictures representing solutions start to be generated in the designers mind. He adds that in the beginning of the process, these images, pictures, ideas and thoughts are not really well defined, thus needing further development (Herbert, 1988, pp. 26-40). The next stage on the process moves towards more refinement as potential solutions, a means to these ends and the routes and ideas as to how to arrive there start to develop (Herbert, 1988, pp. 26-40). The foregoing was brought forth by Mathias (1993) who advised that designer tends to utilise drawing as a means to move to developing their first ideas, and in later stages of the process, drawings are utilised for synthesis. This is what Mathias (1993) describes as stepping back and then forward in the mental processes to be engaged, and then reflect on what has been thought, to re-engage the pro cess again. Mathias (1993, pp. 113) diagrams the preceding as follows: Diagram 1 Designers Framework for Idea Development (Mathias, 1993, p. 113) Analysis of problem statement Holistic solution concept Problem Solution concept Convergence Exploration Validation Solution Mathias (1993) and McKim (1980) follow the same conceptual foundation in terms of imagery (drawings), representing a foundational facet in the design process. The preceding is part of the creative mental synthesis process whereby ideas begin as a result of engagement with the project. Verstijnen (1997), conducted experiments based upon the research methods of Finke (1990) as well as Helstrup and Anderson (1993). The six experiments conducted by Verstijnen (1997) used undergraduate industrial design engineering and psychology students to investigate emergent figures and drawing / sketching relationships. The experiment called for some students to utilise sketching and drawing, and the others to use mental processes only in resolving the problem of wire frame drawings that had figures embedded (Verstijnen, 1997). The second experiment represented the investigation of creative mental synthesis tasking asked to generate shapes that were creative based upon a cube, sphere and cone. The results indicated that the restrictions of memory was not a motivating factor in sketching as an aid in creative mental synthesis experiments (Verstijnen, 1997). In the reinterpretation of shapes, the task proved difficult based upon the utilisation of imagery alone, thus suggesting an aid was needed, drawing (Verstijnen, 1997). She added that sketching for use in synthesis may not play a significant, and or important role, however in creative mental synthesis, sketching helped to yield a higher number of creative forms (Verstijnen, 1997). A comparison of the engineering students, and non-students was not included in her study (Verstijnen, 1997). From the foregoing, the data thus far reviewed seemingly indicates that visual thinking represents an important facet of creative mental synthesis, which is important in the design of new objects. The foregoing also seems to point to the fact that the manipulation of visual images in a mental mode is an important aspect of mental creative synthesis. In addition, the preceding seems to also point to the fact that drawing is important in supporting the process of creative synthesis in new design. The use of the word seemingly and seem are utilised as there is little to no empirical evidence to support the preceding, thus the views are based upon the views as expressed by a number of authors and researchers. Chapter 4 Generative Design In generative design, the description and design of relationships and components is accomplished by the use of powerful algorithms (MacDonald et al, 2005). These algorithms permit users to manipulate geometry and dynamically model through the application of rules that capture relationships in geometric features, along the defining of complex forms (MacDonald et al, 2005). Under a generative design program, the designer, utilising a CAD tool that specifies parameters and the restraints, the program then generates a number of outcomes that the designer then utilises as input, and or for another generation of shapes, forms or approaches, solutions (MacDonald et al, 2005). The generative design approach is applicable in the whole design process, once the parameters have been input and modified (Gatarski and Pontecorvo, 1999). Generative design has been employed in the development of cars, cell phones, structures and other areas. CAD and Design Automation software has long been utilised to optimise the assembly of differing design elements. Through the use of visualisation software, designers are able to see the results without having to build prototypes. In the generative design methodology, outcomes are rendered after a detailed and high level of input specification, thus saving time over the CAD and Design Automation approach that requires time in that each instance of an idea has to be imagined, manually expressed, and evaluated (Gatarski and Pontecorvo, 1999). On the most basic level, generative design systems consist of four elements (Gatarski and Pontecorvo, 1999): design representation, generation engine, expression engine, mechanism for evaluation and selection of the new generated specifications The following, further explains the workings within these steps (Gatarski and Pontecorvo, 1999): design representation, The design representation are input as a set of parameters, along with the corresponding constraints. In the preceding, the parameter sets represent the genetic design elements, defining the form as well as structural aspects. The constraint set controls the aesthetic as well as the fabrication facets, meaning the limitations as afforded by the material dynamics to be utilised. The foregoing constraints, and rules thus place a limit on the range of the generated design. generation engine This aspect of the generative design process represents the internal process that generates the new design descriptions. It represents a set of prototype design descriptions that are also termed as ââ¬Ëparents, and then utilises the algorithm to take the parameter sets and combine them into new descriptions, or children. In general, the algorithms use operations that are based upon the concepts found in the mutation and crossover aspects found in genetics. The preceding thus ensures that the descriptions, children, are drawn from the parameter values as contained in the prototype set. expression engine In the process of generative design, the expression engine interprets the descriptions, rendering them into a structure or model. The process can be set so that it is modular, thus permitting it to be able to support a host of alternative interpretations. mechanism for evaluation and selection of the new generated specifications The generative design approach is based upon having an objective function that evaluates the fitness output of the specifications of the design. In creative design area this facet is usually embedded in the human using the system. The foregoing is termed the human user in the loop as it provides a more intelligent and analytic capability as opposed to computed functions. The preceding is described as being a better match for the ranges of possibilities offered by the generative approach. Generative design offers the ability for designers to try as many ideas as possible, a critical facet when time is a constraining factor. It permits designers to thus present a variety of solutions that can thus be evaluated internally and or through focus group testing to refine the process and move to the final design variables. The foregoing recognises the fact that the design process has always been a process that is subject to the acceptance of the end user, which is either the client, or the general public. It, generative design, thus represents a means to work through a wide variety of approaches to achieve faster approximations of what will work. Chapter 5 The Role of Computers If computers are potentially limiting, and or taking away design creativity, it would seem appropriate to example the role of computers in the design process and attending questions. In the pragmatic sense, unlimited time to render and use a design is not a function of the design process. Whatever the function, be it architecture or products, there is a limited time frame for the design process to take shape, evolve, become proven through mathematical, structural, component material and cost / build considerations. The preceding represent constraints on the process that are real as well as binding. Computers have advanced the process of design through software such as CAD that enable users to perform a number of functions in time saving fashion. The preceding takes in such functions as (SAP, 2006): wire frame geometry creation, solid modelling, 3D parametric, freeform surfaces, automated assembly design, engineering drawings from solid models, re-utilisation of design components ease on design modification and the generation of multiple versions, automated generation of design components, design simulation without prototype building, data exchange, as an aid in visualisation process for areas such as rotation, shading, etc., design studies as a few of the more important, or used functions. In equating this segment of the examination, the question of creativity resurfaces. As previously mentioned by Turner (1994, p. 21), creativity brings à ·Ã¢â¬ ¦ forth of an original product of the human mind â⬠¦Ã¢â¬ . In the design process, it aids in the production of multiple view, as well as ideas. Gero (1991) indicates that there are, in his view, five creative design processes that result in the introduction of new variables in the design prototype. These are (Gero, 1991): Combination Mutation Analogy First Principles, and Emergence The following sets forth the preceding in more detail Combination Gero (1991) tells us that ââ¬Ëcombination represents the combining of two or more prototype designs, with the new resulting variable introduced into the original from the former. Within this process, mutation represents the alteration of variables as accomplished by external agents (Gero, 1991). Mutation Within the preceding process, mutation represents the alteration of variables as accomplished by external agents (Gero, 1991). Through mutation, new variables can result due to extrapolation, and or combination of the variables (Gero, 1991). Analogy This is also known as ââ¬Ëcase-based reasoning, representing structural elements applied by one prototype design into another design problem, as well as the use of past processes for a new design problem (Gero, 1991). First Principles The above is a process whereby new relational knowledge is logically derived from the behaviour of existing structures without the knowledge of the prototype (Gero, 1991). Emergence The process of inferring structural elements that are new through the extension of elements that exist, represents emergence (Gero, 1991). Indurkhya (2002), in defining creativity from a different perspective, provides insight into Geros (1991) concept of new variable introduction. H
Wednesday, November 13, 2019
The Negative Effects of Eminemââ¬â¢s Lyrics Essay -- Music
The Negative Effects of Eminemââ¬â¢s Lyrics Eminem is a name that most Americans have grown to know about in the last year. Not only for his music, but for the controversy that his music brings. Many people are offended by his lyrics and they believe that he should be regulated in some way. In my paper I will give some background on Eminem, some examples of his lyrics, different points of view, and my personal beliefs on this situation. Eminem is a character whose real name is Marshall Mathers III. He was born in Kansas City and traveled between there and Detroit with his mother during a rough divorce in his early life. He lived a pretty rough life, changing schools and friends constantly. He grew up rapping with African American friends and was always interested in rapping. Although he's Caucasian, he has fit right in with Dr. Dre and his partners. Eminem had until just recently been married to a young woman named Kim. Kim and Marshall were high school sweethearts but have had a really rough marriage. They have a five year old child named Hailie, who which Eminem attributes much of his success and mentions in several of his songs. Dr. Dre discovered Eminem and signed a contract with him. Eminem's debut album "Infinite" was released in 1996 (Eminem). Several of Eminem's lyrics are considered "hate lyrics" by many organizations, individuals, and companies. Many of these people consider his songs hate lyrics because of his repeated use of the word "faggot." On the "Marshall Mathers LP" album Eminem mentions "fag" or "faggot" thirteen times in eighteen songs (Glaad). Also, some of the lyrics are very graphic and violent towards women. A few examples of songs that have anti-gay lyrics are "Kill You," "Who Knew," "Skit: Steve ... ...tions/documents/index.html?record=2500 Garry, Joan M. "From The Desk Of Glaad Executive Director." 2 January 2001. http://www.glaad.org/org/topics/?topic=857 "Glaad Action Alert: Eminem's Hate Lyrics." http://www.pflag-phoenix.org/eminemlyrics.html "History of Glaads Work Regarding Eminem." July 2000. http://www.glaad.org/org/publications/documents/index.html?record=2667 "History of Glaads Work Regarding Eminem." August 2000. http://www.glaad.org/org/publications/documents/index.html?record=2667 "History of Glaads Work Regarding Eminem." September 2000. http://www.glaad.org/org/publications/documents/index.html?record=2667 Moody, Nekesa Mumbi. "Thousands Protest Grammy Nods For Eminem." 5 January 2000. http://www.msnbc.com/news/512380.asp?cp1=1 MTV News Archieve. "Eminem: I Came To Make A Statement." 23 February 2001 http://mtv.com/nav/intro_news.html
Subscribe to:
Posts (Atom)